Paraworld Gold Edition

  среда 16 января
      55
Paraworld Gold Edition 6,0/10 2654 reviews

Developed by SEK and published by Sunflowers and on. The Good: Unique unit organization and upgrades, many heroes with varied skills, hostile and friendly NPC dinosaurs, custom starting troops for skirmish and multiplayer games, three online modes The Not So Good: Overly strong unlimited defenses, derivative mechanics, can’t select buildings with ease, uninteresting linear campaign What say you? A solid real-time strategy game highlighted by streamlined unit organization: 6/8 MY POORLY WRITTEN INTRODUCTION As a, I took a couple of classes on paleontology and found it mildly interesting. The courses focused more on instead of the real attention-grabber of the field: dinosaurs. Those lumbering beasts used to dominate the Earth, until it got too cold for those sissies. We’ve previously encountered the noble sport of, so now it’s time to make them do our bidding in the real-time strategy game ParaWorld. This game actually came out in 2006, but I never reviewed it (although I requested a copy multiple times) and only sampled the demo, so it’s new to me.

ParaWorld Gold Edition, developed by SEK and published by Sunflowers and Deep Silver on Gamer's Gate. The Good: Unique unit organization and upgrades, many heroes with varied skills, hostile and friendly NPC dinosaurs, custom starting troops for skirmish and multiplayer games, three online modes.

Plus, this is, which means it must be super-mega-awesome (or it comes with some new units and maps). Let’s take a field trip 65 million years into the past (remember to pack a bag lunch!) and see where ParaWorld stacks up in the strategy game lineup.

GRAPHICS AND SOUND For a game that came out 2 ½ years ago, ParaWorld holds up well. From a zoomed out perspective, the game looks nice: the landscape does evoke a prehistoric feel, with lots of tropical plants and rustic terrain.

The dinosaur models are good: it’s fairly easy to identity a species based on looks alone. Up close, though, the game loses out to more modern RTS games, as the textures are very blurry and the models could use more detail. ParaWorld is also one of the only games I can remember that actually uses fog for a fog of war, blanketing the unknown landscape and giving a creepy, primitive feel to the game. I obviously wasn’t impressed by the graphics, but they look like a upper-echelon game from two years ago, and that’s enough for me. The sound design isn’t as impressive. There aren’t enough dinosaur sounds, as the battles consist of a bunch of grunting and metal clashing effects.

The voice acting is also sub-par: the main character uses “cool” dialogue like “bro” and “peeps.” Yes, he actually says “peeps.” The background music is generic at best, rounding out disappointing auditory effects. Still, though, for a game that’s been around for a couple of years, ParaWorld is definitely bearable, and it obviously runs well on modern hardware. How do you put modern people in a setting with dinosaurs? Well, the whole experimental island has been done before, so the next logical step is.time portal! Or something like that; I usually skipped the cut scenes. I mean, who cares? It’s freakin’ dinosaurs!

The single player campaign follows the main storyline, where you align with three native tribes and fight the evil corporation (of course there is an evil corporation). It is completely linear and typically involves the same objective: destroy the enemy base.

The campaign awards points for getting main and side quests, and if you accumulate enough points, you unlock the next mission. That’s kind of cool, but since the sequence is linear, it’s mostly meaningless other than giving you some sort of motivation to complete side quests.

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There’s nothing too innovative here in the campaign, so it’s time to move on to multiplayer. Eight players can engage in three modes: deathmatch, defender (one versus all), and domination (control a single point for ten minutes straight). You can also play the same game modes against the AI in skirmish play. Unfortunately, there is absolutely nobody playing online (the game comes with GameSpy Arcade integrated), but I suppose that’s not terribly surprising considering how old the game is.

There is a nice selection of maps to choose from (around 30), and ParaWorld allows you to select your starting units with the army builder. This is about the only innovative aspect to the skirmish/multiplayer modes: you can opt for a bunch of low-level builders, high-level heroes and mounted units, or a mix of both.

The server can impose a credit limit to prevent super-power combinations or make everyone use the same setup. I like the army builder and I’m surprised other games haven’t stolen the idea. Oh, before I forget: you may have noticed that this is the “gold” version of ParaWorld. So what makes it gold? New units (two) and heroes (two), buildings (one), and maps (seven).